This first loadout is meant to be a cheap one, that can work out for wave 2 or 3. That's why I won't feature the bile blower, the M7A3 or any offperk weapon in any loadout. There is one thing to keep in mind for the Field Medic, it's that it's not a perk meant to deal damage. ![]() You'll find here some suggestions of loadouts that are indeniably powerful when in the right hands, and advice to make your hands the right hands.Īll loadouts are here assumed to be equipped by a level 6 perk. If you stun him finish him off with the rocket. Try to place 3-4 pipes at every possible entrance near the trader. If you have money left over you should buy a Law Rocket launcher just incase. Now max out your pipes and place them at any entrances near the trader then go back to the trader quickly to buy more pipes. Sell off your Claymore buy more body armor and switch your class to Demo. Wave 11: Before killing off your final enemy in wave 10 make sure you are at the traders doorstep. If this happens try to run but if you sense he is right on your tail turn around and melee him with alt fire as many times as you can. ![]() If the bomb doesn't fully activate on the Fleshpound he won't die and will certainly rage. Also from here on out make sure to buy body armor every wave 7-10. Try to have a bit of distance between you and the Fleshpound when laying the pipebomb. Position yourself to line up with him and plant the bomb and run. Make sure to buy pipe bombs before wave 7. ![]() Wave 7: This is a true test because your lovely friend the Fleshpound makes his first appearance here and you need to deal with him accordingly. Decapitate bloats with your 9mm from a distance to prevent that from happening. Problems occur when the bloat attempts to vomit on you and gets on a crowd of clots a handful of clots will die from the vomit and you won't get any dosh from the death. Pro-tip: Soloing as level 6 berzerker, if you are able to kill most of the zeds by your own hands, you should have enough to purchase the katana without selling your axe. This will be your weapon until you can afford the Claymore which will be the last weapon you buy until wave 7. Walkthrough: At the end of wave 1 sell off your axe and buy the katana. I will only mention camping spots for the maps. General Walkthrough for the wavesI won't repeat this as this will be used throughout all the maps. So keep that in mind when you get to a temporary camping zone and you take a ton out at once (like with a pipe bomb) a ton more will spawn on the map, typically surrounding you. So technically, if you are kiting 32 zeds behind you, none will spawn until you kill at least one. Know there are at most 32 zeds on the map at one time. KILL SPARINGLY!!! (especially when kiting) Make sure you can run the kiting path backwards as well because sometimes your main path will be blocked and you must divert to other areas of the map to survive. ![]() It is suggested to test the kiting path on easier difficulties before making the jump to the more difficult ones, learning the map and path as you go. Alt fire is useful for taking out Gorefasts quickly and stunning the rather big enemies such as Scrakes and Husks. Know when to use a regular attack and an alt fire attack. Have a time clock in your head know when it's time to leave and continue the kiting path. Of course always kill what is in front of you blocking your path but keep moving don't stop for long.ĭo not get greedy when killing the zeds off even if you are at your camping spot because the enemies work well together all it takes is a few hits from a crawler to disorient you then you are blasted by a sirens voice and then a Fleshpound finishes you off. WIKI-LINK: Under Tactics Section ĭon't try to engage enemies before running the kiting path for the map. Look up keybinding tutorials to assist with this set-up. NOTE: there are keybinds that allow you to instant-heal, but that's more advanced than intended for this guide. This is going to save your life more than once and should always be your method for healing. When healing make sure to cancel out the long animation that follows by quick healing and then quickly switching to your melee weapon after the needle touches your arm. Here are some of the most important ones. Tips:When running solo you want to make sure you know a few things that can save your life.
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